ONLINE ASSIGNMENT (09/03/2022)
Edger Dale
Edgar Dale was
born on April 27, 1900 in Benson, Minnesota. He received a B.A. and M.A. from
the University of North Dakota and a Ph.D from the University of Chicago.[1] His doctoral thesis
was titled "Factual Basis for Curriculum Revision in Arithmetic with
Special Reference to Children's Understanding of Business Terms."[2] and is precursor for
his later work with vocabulary and readability.
From 1921 to
1924, Dale was a teacher and the superintendent of schools in Webster, North Dakota. In 1924, he became a teacher at junior high school in Winnetka, Illinois, where he stayed until 1926. In 1928, Dale's interest in film led to a
position with Eastman Kodak as a member of the
editorial staff of Eastman Teaching Films in Rochester, New York for one year.[3]
In 1929, Dale
left Kodak to become a professor at Ohio State University.[4] Dale remained a
professor at OSU until his retirement in 1970.[5]
In 1933, Dale
wrote a paper on how to effectively create a high school film appreciation class. This paper
has been noted for having a very different view of adolescent interaction with
films than that taken by the Film Control
Boards of the time.[6]
Dale died March 8, 1985 in Columbus, Ohio
Dale’s Cone of Experience
Edgar Dale (April 27, 1900 – March 8, 1985)
was a U.S. educationist who developed the famous Cone of
Experience. Dale was a professor of education at university. He made
several contributions to audio and visual instruction, including
a methodology for analysing the content of motion pictures Edgar Dale, an
expert in audiovisual education, created a model in his 1946 book Audio-Visual Methods in Teaching that he
named the Cone of Experience to discuss various modalities/channels of
imparting information. . The cone of experience given by Edgar dale has rightly
said that it is not offered as a perfect or mechanically flaw less picture to
be taken with absolute literalness in its simplified form. It is merely a
visual aid to explain the interrelationships of various types of audiovisual
materials, as well as their individual positions in learning process His cone
did not refer to learning or retention at all, instead modelling levels of
abstraction: words being the most abstract in his model, at the top of the
cone, and real-life experiences the most concrete, and at the base of the cone.
Dale’s Cone of Experience is a model that incorporates
several theories related to instructional design and learning processes.
During the 1960s, Edgar Dale theorized that learners retain more information by
what they “do” as opposed to what is “heard”, “read” or “observed”. His
research led to the development of the Cone of Experience. The Cone was
originally developed in 1946 and was intended as a way to describe various
learning experiences. Essentially, the Cone shows the progression of
experiences from the most concrete (at the bottom of the cone) to the most
abstract (at the top of the cone).
The cone of experience is a pictorial device
use to explain the interrelationships of the various types of audio-visual
media, as well as their individual “positions” in the learning process.
The cone’s utility in selecting instructional resources and
activities is as practical today as when Dale created it.
Dale’s Cone of Experience is a visual model that is
composed of eleven (11) stages starting from concrete experiences at the bottom
of the cone then it becomes more and more abstract as it reach the peak of the
cone. Also, according to Dale, the arrangement in the cone is not based on its
difficulty but rather based on abstraction and on the number of senses
involved. The experiences in each stages can be mixed and are interrelated that
fosters more meaningful learning.
According to one of the principles in the selection
and use of teaching strategies, the more senses that are involved in learning,
the more and the better the learning will be but it does not mean that concrete
experience is the only effective experience that educators should use in
transferring knowledge to the learner. Like what was mentioned above, the
experiences in each stages can be mixed and are interrelated thus, a balance
must be achieved between concrete and abstract experiences in order to cater
the and address all the need of the learner in all the domains of development
and in order to help each learner in their holistic development.
The generalization about the Cone of Experience
that was presented above is not enough. Actually, we should try to go deeper in
each of the component of the cone since Educational Technology basically
revolves around the Cone of Experience. By going one-by-one, starting from
concrete to abstract, we will understand more the different components of the
cone that will help us in grasping the real meaning of educational technology.
Direct Purposeful Experiences.
These are first hand experiences which serve as the
foundation of learning. In this level, more senses are used in order to build
up the knowledge. Also, in this level, the learner learned by doing things by
him/herself. Learning happens through actual hands-on experiences. This level
explains and proves one of the principles in the selection and use of teaching
strategies, the more senses that are involved in learning, the more and the
better the learning will be. This level also proves that educational technology
is not limited to the modern gadgets and software that are commercially
available nowadays. This shows that even the simple opportunity that you give
to each child could help them learn.
Example: Before teaching a poem or story based on travel
for instance a travelogue the teacher could take the students for an outing. By
doing so the children will get a first-hand experience of travelling.
The Contrived Experiences.
In this level, representative models and mock-ups
of reality are being used in order to provide an experience that as close as
reality. This level is very practical and it makes learning experience
more accessible to the learner. In this stage, it provides more concrete
experiences, even if not as concrete as direct experiences, that allows
visualization that fosters better understanding of the concept.
Example: Before teaching William Shakespeare’s play The
Merchant of Venice, children can be taken for a stage enactment on the play. By
showing a professional drama by trained artists would create similar impression
as that of the original play in students.
The Dramatized experiences.
In this level, learners can participate in a
reconstructed experiences that could give them better understanding of the
event or of a concept. Through dramatized experiences, learners become more
familiar with the concept as they emerge themselves to the “as-if” situation.
Example: A role play can be made use of while teaching how
to write conversation. Children will be given a situation to enact and make
sentences. Here the active participation of students is needed and along with
that they learn how to write a conversation.
The Demonstrations.
It is a visualize explanation of important fact,
idea, or process through the use of pictures, drawings, film and other types of
media in order to facilitate clear and effective learning. In this level,
things are shown based on how they are done.
Example: While teaching the Wonders of the World, the
teacher can make use of pictures. By showing the pictures and naming them would
be an interesting sight for the children and also they will learn things very
quickly.
The Study Trips.
This level extends the learning experience through
excursions and visits on the different places that are not available inside the
classroom. Through this level, the learning experience will not be limited to
the classroom setting but rather extended in a more complex environment.
Example: Children can be taken to the zoo in order to give
them a real time experience outside classroom. This can help them in creating a
deeper understanding on litersry works written on animals.
The Exhibits
The level of study trips is followed by exhibits.
It is a somewhat a combination of some of the first levels in the cone. Actually,
exhibits are combination of several mock ups and models. Most of the time,
exhibits are experiences that is “for your eyes” only but some exhibits
includes sensory experiences which could be related to direct purposeful
experiences. In this level, meanings ideas are presented to the
learners in a more abstract manner. This experience allows student to see
the meaning and relevance of things based on the different pictures and
representations presented.
Example: An exhibition on the life and works of William
Shakespeare would give children more information on him. It will also
stimulates children’s vision.
The television and motion pictures etc.
The next levels would be the level of television
and motion pictures and still pictures, recordings, and Radio. For television
and motion pictures, it implies values and messages through television and
films. On the other hand, still pictures, recordings and radio are visual and
audio devices that can be used by a group of learner that could enhance and
extend learning experience
Example: It will be
helpful to show children a video on Elizabethan Theatre while teaching them.
This would give a clear picture of how it was.
http://www.youtube.com/watch?v=b9uDK3xsLYk
The Visual symbolic and Verbal symbolic
The last two levels would be the Visual symbolic
and Verbal symbolic. These two levels are the most complex and abstract among
all the components of the Cone of Experience. In the visual symbolic level,
charts, maps, graphs, and diagrams are used for abstract representations. On
the other hand, the verbal symbolic level does not involve visual
representation or clues to their meanings. Mostly, the things involved in this
level are words, ideas, principles, formula, and the likes.
Example: While teaching students phonology in English
language, the teacher can make use of the visual symbols. There is different phonetic
script for each sound.
After going through the different components of the
Cone of Experience, it could be said that in facilitating learning, we can use
variety of materials and medium in order to maximize the learning experience.
One medium is not enough so there’s nothing wrong with trying to combine
several medium for as long as it could benefit the learners.
Through the levels provided by the Cone of
Experience, it could be said that concrete experiences must be provided first
in order to support abstract learning. Lastly, staying on the concrete
experiences is not even ideal because through providing abstract experiences to
the learner, the more he will develop his higher order thinking skills
which is important for more complex way of thinking and for dealing with more
complex life situations.
Through understanding each component of the Cone of
Experience, it could be said that Educational Technology is not limited to the
modern gadgets that we have right now but rather it is a broad concept that
includes all the media that we can use to attain balance as we facilitate
effective and meaningful learning.